Malachi: True Master

Malachi: True Master is a 1995 platform video game based on the franchise of the same name by Mala Miles. Originally released for PlayStation, PC, 3DO, Super Nintendo Entertainment System, Game Boy, Sega Genesis, Sega 32x, Sega CD, Game Gear, and Sega Saturn on October 23, 1995. It is now available for download at the PlayStation Store in 2008. The game was published by Acclaim Entertainment. The game follows the title character attempting to rescue his girlfriend Kally, who is kidnapped by the main antagonist Tiana and his minions.

Malachi: True Master received generally positive reviews from critics, praising its graphics and soundtrack. The game was also a commercial success, selling nearly 4 million copies worldwide.

Gameplay
Malachi: True Master is a platform game, and it is made up of different levels (realms), all connected together by hub worlds (homeworlds). The goal in each homeworld is to collect a certain amount of items, be it coins, tokens, or blue coins, in each realm in order to travel to the next homeworld. Most of the goals deal with getting the main character, Malachi.

Each homeworld and its realms are progressively more difficult than the last. The first few realms are small fields with few ways to die, but they become harder later in the game. Many later levels focus on Gabriel's ability to jump from platform to platform. Additionally, Malachi's spin attack used to vanquish enemies. Each homeworld contains an optional boss to defeat, except for the final homeworld where the boss is mandatory.

Throughout the game, Malachi's health is indicated by his head. When Malachi's head is smiling, he is in full health. After taking a hit Malachi's body gets worried, and with another hit, his head starts freaking out. Another hit and Malachi's head turns into a skeleton with only one hit left before the player loses one life. After all, lives are lost the player has uninterruptedly returned to Hubtown.

Save points are placed throughout each homeworld. Once the player gets a token behind a savepoint which is accessible for the remainder of the game. The player can beat bosses on some levels. For example, the final boss is Tiana; after the player defeats him, Tiana goes to his Bowser Crown Car-like ship and leaves. All the other bosses were in the other levels.

Boss

 * Level 1 - Tyrusville - Master Purple
 * Level 2 - Desert Ruin - MC Jo-Jo
 * Level 3 - Jungle Rainforest - Poisonflower
 * Level 4 - Snow Iceset - Billy the Armadillo
 * Level 5 - Mecha-Bot Land - Metal Malachi
 * Level 6 - Lava Life - Lola
 * Level 7 - Cloud Funning - Dookie the Clown
 * Level 8 - Space Town - Mecha Wilfil
 * Level 9 - Sea-Land - Tiana's Sub-Mega
 * Level 10 - Wilfil's lair - Dr. Wilfil

Plot
Coming soon!

Development
The development of Malachi: True Master began in Austin, Texas at Iguana Entertainment.

The music for Malachi: True Master was composed by Iguana Entertainment composer Rick Fox.

Download
The game is now available for download on PlayStation Store for the PlayStation Vita, PlayStation Portable, and PlayStation 3 in North America and in Japan for $5.99 or 436 yen. It was released to the PlayStation Store in Europe on December 2, 2008.

Reception
Malachi: True Master received generally positive reviews from video games critics and was also a commercial success, particularly in Europe, eventually becoming a PlayStation Greatest Hits game. Over four million copies were sold.

Legacy
Coming soon!